Double Indemnity
One-Shot for D&D 5th Edition
| Interactive Narrative | Group Project | 1 Day |
One-Shot for D&D 5th Edition
| Interactive Narrative | Group Project | 1 Day |
Extended Module for D&D 5.5th Edition
| Interactive Narrative and Level Design | Solo Project | 10 Weeks |
I conducted a testing session related to the factions present in the adventure. Seeing which ones were compelling based off of narrative and rewards for quests to know what not to change in the future. I also wanted to see what was underwhelming or simply not compelling in the factions to know what to change in the next iteration. The main point of interest from my findings was with the Brazen Scales faction lacking a particular identity in their rewards, just being a collection of random goods and potions of healing. For this revision I gave the identity of artillery and toxins to give interest in their progression.
Pre-iteration response
Post-iteration response
I learned the value of managing the scope of the project, cutting what has a higher time investment with minimal impact. As well as the importance of formatting work, making for ease of access to game masters.